THE COMPANY
In the early days of Canada's history, an enterprise held sway over the vast dominion landmass. This organization, known as the Hudson Bay Company, traded manufactured goods for valuable resources like furs. Europe, along with the wealthy elite, craved felt and used every available means to secure animal commodities. For a time, the Hudson Bay Company employed or benefited nearly everyone living in the territory, laying the foundation for modern enterprise and inspiring Canada’s future.
Without the fur trade, Canada might have been absorbed into the United States before it could form its own nation. The Hudson Bay Company united traders, land speculators, and native inhabitants, each contributing unique perspectives and customs. This collaboration paved the way for English colonialism from which it sprang, leading to treaties with the British Crown and the establishment of a government. However, the British Monarchy has since played a minimal role in Canadian affairs and does not contribute to our survival. Canadians need homes, food, energy, and purpose, which Britain’s parliamentary system fails to provide or support effectively.
Enter the Enterprise Republic—a step toward new thinking. This concept requires people to be active and engaged toward common goals while being free to explore their own options. By changing the way we think, we change the way we live. It’s time for big moves and big outcomes. Self-regulated authority and parliamentary despotism cannot dominate our lives forever with layers of judicial command and sequential proceedings. Change is necessary, and I’m here to promote a solution.
The Enterprise Republic is a single organization bound by a charter that outlines the boundaries of the enterprise, along with the individual's rights and freedoms in corroboration with the rest enterprise and earth we function on. It’s not a country or a stock-traded company but a collective organization aimed at achieving collective goals through personal autonomy and volition. You are free to come and go as you please, leave when you want, but enter when the conditions are met.
GAME THEORY
STATECRAFT
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