Welcome to the blog page
Blackfish Writing Studio
"The best way to predict the future is to invent it"
Alan Kay
This writing page introduces the Enterprise Republic, its premise, and why it should be considered. I will share a briefing of the fundamentals to offer a simplified overview of what it is and why. It's eclectically sourced from many ideas and refined over the years to produce the grand system to rule them all. It is designed to replace politics, corporations, and institutions with a peer-to-peer investment strategy game to form statecraft, develop enterprises, and produce goods & services without brakes or faulty outcomes.

These are imaginative ideas but I ask my audience to carefully articulate the imagining faculty in the mind and define its purpose. A good way to understand imagination is put in on a spectrum, one end is Direction, and the other is Delusion. You know what end you're sliding to by the willingness to share your ideas with others.

. . .and here I am.

THE COMPANY


In the early days of Canada's history, an enterprise held sway over the vast dominion landmass. This organization, known as the Hudson Bay Company, traded manufactured goods for valuable resources like furs. Europe, along with the wealthy elite, craved felt and used every available means to secure animal commodities. For a time, the Hudson Bay Company employed or benefited nearly everyone living in the territory, laying the foundation for modern enterprise and inspiring Canada’s future.


Without the fur trade, Canada might have been absorbed into the United States before it could form its own nation. The Hudson Bay Company united traders, land speculators, and native inhabitants, each contributing unique perspectives and customs. This collaboration paved the way for English colonialism from which it sprang, leading to treaties with the British Crown and the establishment of a government. However, the British Monarchy has since played a minimal role in Canadian affairs and does not contribute to our survival. Canadians need homes, food, energy, and purpose, which Britain’s parliamentary system fails to provide or support effectively.


Enter the Enterprise Republic—a step toward new thinking. This concept requires people to be active and engaged toward common goals while being free to explore their own options. By changing the way we think, we change the way we live. It’s time for big moves and big outcomes. Self-regulated authority and parliamentary despotism cannot dominate our lives forever with layers of judicial command and sequential proceedings. Change is necessary, and I’m here to promote a solution.


The Enterprise Republic is a single organization bound by a charter that outlines the boundaries of the enterprise, along with the individual's rights and freedoms in corroboration with the rest enterprise and earth we function on. It’s not a country or a stock-traded company but a collective organization aimed at achieving collective goals through personal autonomy and volition. You are free to come and go as you please, leave when you want, but enter when the conditions are met.


GAME THEORY


The art of gaming is achieving an objective to benefit. It's tied to a set of procedures to induce fun, competition, and motivation. To have a game you must have something to do in order to gain something. In life, everything you do can be in some way attributed to a game. Doing something involves an objective and getting something done is the purpose. As governments develop institutions, laws, and order, they limit and cloud your ability to see life as essentially just a game of desire and fulfillment. This is because it's now serious, and you are their subject to control and command.

The most motivating factor to exist in the first place is play and amusement, so why not develop life to be a game? Why couldn't the Government be the game developer, the landmass a game board, and the citizens the players?

Games start when a task, duty, or obligation is determined to be fulfilled. When done, the game ends when someone has completed an objective. Does this mean every aspect of your existence can be traced to a game? Perhaps, but are you having any fun? Why not reinvent the dynamics of life to be a continuous journey of fulfillment and fun?

The pinnacle of any achievement is rising above competition and completing an objective that others could not. Thus, we have a game to match each other's means to generate outcomes. The government is an institution that implements control to make decisions for positive outcomes for the citizens it commands.

To gamify the means and methods by which we exist, we must introduce the capacity to form our own statecraft and, in essence, generate outcomes to match and rise above each other's objectives.

A gamified approach suggests a means to reinvent society simply by introducing modern advancements to state affairs. If current affairs are too complex and anchored in the bedrock of our lives, then what's necessary is to recreate the framework and propose it as a new type of organization. This way, people voluntarily participate and aren't under the instruction of the government.

STATECRAFT


To define State; an organization that implements policies and procedures to administer rules. The craft is the way techniques are applied to achieve results. So, to summarize Statecraft eloquently; the means and method to implement administration for effective policy.

All policies create boundaries and rules so an organization of people can conduct affairs. Nowadays, Governments are controlled by members of a party who conduct affairs following their values, beliefs, and ideas. Parties seek to serve the public but often benefit themselves more. This is because they have command and control of every institution and agency that governs people and they make it so.

The greatest changes come from the citizens who seek to solve a problem that the government can not. Here in lies the recipe for new means and methods. It's a government controlled by citizens and not parties. This is called DECENTRALIZATION, and it is a means to have an organization controlled and commanded by its own members, without an authority to guide the results. Turns, votes and volunteering efforts are the way a decentralized model works. Instead of a party or institution, you have each other proposing and voting on policies that govern you.
THE WAY OF THE DAO

A concept that originated in the crypto universe is called the decentralized autonomous organization. This form of government has benefits and drawbacks but definitely can be a force of great change. Firstly, the most beneficial aspect of this organization is the fact that it is free to make its own decisions without the influence of outside forces. The bad side is that is prone to be slow, stagnate, and lack a fundamental direction.

A way to understand and unleash its powerful potential is to consider that it is best to implement it on a macro level, while micro - or small scale organizations are kept to a command structure to make decisions quickly and easily. The bigger the organization becomes, the more relevant it will be to keep authority to a vote and not to develop a hierarchy that detrimental unwise actions or thoughts could influence.

When starting an enterprise, it needs to be fluid and subject to immediate change. This is because of unseen and unknown obstacles, or the fact that the premise of the enterprise follows a vision or that only specific person(s) can do or see initially. It is up to the leader to persuade others to accomplish their vision by detailing the idea and why it's beneficial. Having the agency to create, command, and control your domain is vital to the birth of any idea or enterprise. We can call this a centralized autonomous organization. Companies are centralized from the top down because of the requirement to instruct their staff to get an objective done, otherwise it would likely stall and flounder.

In the case of the ER, the premise is to become the "All that is" enterprise that can transform materials into anything desired by the members. It works by implementing a DAO to feed a single great treasury that can spark any engine to ignite by concentrating its energy. By dividing ourselves into [States/Kingdoms/Realms/Jurisdictions] that compete in a game, the goal is to maximize benefits by achieving something the others cannot, and exchanging it for something you don't have already. The best benefit of all, however, is that we are all getting sustained by a grand organization that generates the game we are playing and fruits to all life through abundance, not scarcity.
WAR-CRAFT IS FUN CRAFT

By war-craft I don't mean the game developed by Blizzard Entertainment, what I do mean is the art of conquering and defending through warfare. This planet is in a constant state of chaos with a few years of peace to cool off between major events. If you read the Q & A page, you'll get clued into why especially the book recommendations I mentioned.

War gaming is a topic many men can't help but get interested in. It has a way of capturing your attention and fixating it on conquest. If you have played any role-playing game, you likely ended up beefing up your character to fight monsters and players. It is a big part of every game that you destroy your opponent to claim victory by being the only one left. Nothing will get you more active and inspired than a fight for a cause you believe in. What if it was a massive experiment for fun, fitness, and competition? I propose taking it to the apex of those three things.

The situation we find ourselves in is a huge technological advancement without any system update in society. A new update should include an effective way to engage citizens to bring out their best attributes. Having a contest of will and determination is by far the most effective means to cultivate character and participation. It's only through challenges and adversity that one finds out what they're capable of.

Augmented & virtual reality, laser guns, synthetic swords & shields, strike suits. . . all of the former ideas make up a new type of game. A strategy game to conquer and defend territory to claim Victory Points! Accumulating enough VPs creates the Golden Era for your State or Kingdom, and all other States now enter the Dark Ages to accommodate the victor for a period of time. More about this will come later, so please read on.

ALL IS CHOICE

Modern society and civilization revolve around the idea of making our own decisions about what we do, where we go, and how we live. Are we driven by desire or expectation? Do we move with the tide or chart a course? In what way do you measure fulfillment? If you aren't happy, does that mean you are making too many decisions or too few? What's the wisest answer? Can we rationalize this?

Volition is the principle and primary reason for existence due to three factors; Intention, expression, and action. You have a mind that generates ideas, a mouth to express them, and a body to do them. So long as nothing is harmed, why shouldn't we follow our instincts and motives? What binds us so tightly to society that it stifles our ability to be ourselves? Does dogma and our reluctance to take control of our lives contribute to a lack of fulfillment?

Religion has a profound impact, but societies overly influenced by it often struggle a lot. Prayer alone cannot erase the negative aspects of human behavior. While religion can uplift spirits and open hearts, it can also harm social interactions through prejudice, ignorance, and rigid beliefs. Today, many suffer because individuals hide behind creeds and culture to commit crimes, causing significant injustice in societies that seek God.

To evolve mind and matter, one must understand the principles of God, defined as the source of all that is. God represents the expansion and evolution of life in all forms. It is the primal source of energy, manifesting through effects and purpose. God is beyond mind and matter, embodying the willingness to live, the desire to enhance others' lives, and the ability to grow in greater forms and functions.

God is not a super being but striving for more abilities to create better outcomes for all is Godliness. By seeking benefits for ourselves and others, we align with the will of God. This alignment helps us reach our full potential, enabling every life form to live the life they desire.

Every person and lifeform has an inherent purpose and should be allowed to follow their path. The only rule is what you do to another is done to you. This is just a code of conduct protocol to act like you wish to be treated.
CRIME AND PUNISHMENT

Crimes are construed as two things; malicious intent to harm and denying the ability to refuse. Think of a crime and then think of the victim. It's easy to address the intent to harm or the inability to choose against the perpetrator's desires. How can we mitigate these two things without having a lengthy court and council sequence to administer justice?

Our current legal system was developed in antiquity and hardly updated. To punish criminals as a means to prevent and deter delinquent behavior, we put them in a cage locked up with other delinquents in a measure to remove their capacity to function. They can be routinely violated and deranged activity goes unchecked in many cases. Dungeons are still here, they have new terminology -- prison. We call them Correction Facilities, however, if tasked to audit the quality and effectiveness of correcting, there will not be much evidence to show, aside from what the Administrator wants you to see.

If you want to remove bad behavior from a child, you must set boundaries, request them to follow a code of conduct, and prevent them from sustained actions of unruly code transgressions. If a mistake is made, it's acknowledged and a recourse is taken to ensure it's not repeated. Failure to meet code of conduct requirements will mean a loss of privilege or suitable discipline. This could be work or activity meant to be unpleasant but reasonable. They need to understand that behavior is a choice and it affects others.

Adults are simply grown-up children who have a lot more experience to draw upon when conducting themselves. For this reason, we need more of an accountability measure to develop personal conduct and ethics. In our organization, a personal legend is a public ledger of anything noteworthy the person has accomplished. This is where we introduce Red Marks. These infractions and offenses committed are recorded and affect your ability to participate and receive benefits. Red Marks can be removed once the offender offers the appropriate reparations for their victims' benefit. This could include payments and written statements reflecting accountability and remorse.

For crimes that cannot be forgiven, explicitly heinous, or repetitive, we adopt a new type of remediation program that removes them from others entirely. This has no time limit and is developed to monitor individual behavior for routine conduct management. Probation release is based on their ability to act ethically and cultivate their abilities. They must achieve a certain level of attainment at their own volition. To fail these requirements or are reluctant to self-educate or motivate, the only alternative is body recycling for organs and blood.

What is a resource-based economy?
Developed by Jacque Fresco, expanded upon by myself.
This economic theory is based on the principle that resources can be coordinated to provide for all human innate needs that are not being provided for. Shelter, food, security, and so forth are all requirements for humans to live on Earth. A thirst for profits and control heavily exploits the means to find lodging and suitable food items. Houses currently in Canada are made from materials that disintegrate in the weather and require a lot of procurement to manufacture and produce. Food is usually imported and marked up by distributors and sellers, so by the time it reaches your plate, you pay a heavy price.

The way forward is to implement a smart system to provide alternatives to price gouging, lackluster quality, and enhanced speed at which something can be produced. Homes made from "raw earth" (sand & clay) ensure they are dirt cheap to produce. The material aspect of these homes is encased behind layers of features and refinement to appeal to the senses and have a function. Lime plaster, for example, has significant benefits, including not being inclined to mold or rot.

Taxation is legalized extortion, as the government penalizes those who disagree with its collection methods. You can't avoid them or escape from indefinite 'owing'. It doesn't care if it wastes your money; spending decisions aren't up to you. If the government doesn't have any cheques or balances placed upon it and can take what it wants from you, what's stopping you from being enslaved by tax farming and exploitation? We like to think taxes are the best solution to every problem, but power players benefit from routine customers. They want to offer a solution to an ongoing problem. Thus, the issues are never completely solved.

A resourceful 'smart system' can be user-generated on a public protocol that produces on demand. Taxation isn't inherently bad, but what if it were incentivized instead of demanded? Should those who contribute more have more say? A republic arises when the will of the people is harmonized with expectations, rules, and freedom of choice.

Planned and free-market economies are products of a world where centralized forms of decision-making are paramount. The ER is both yet none at the same time. This paradox is because of the decentralized model it inherits. The means to allocate resources depend on proposals passed by citizens in a jurisdiction. There is an element of centralized planning; however, this can be justified by a simple concept—the right to CHOOSE and REFUSE force.

We plan protocols to maximize benefits and net positive returns on investments and industry. Smart systems aim to liberate others from centralized means of control (taxation, debt, wage slavery, salary, landlords, mortgages, conscription, etc) by careful planning to be effective at our master game strategy.

A strategy to invest, expand, evolve, and produce. It can solve every need or requirement BY giving you the choice to participate and receive benefits. A protocol is an instruction to follow a sequence to complete a command. An enterprise is started by implementing protocols as commands to fulfill a role or function.
The Enterprise Republic
A summary of its fundamentals
A turn-based roleplay enterprise categorizes people based on interests and abilities to function in a decentralized autonomous organization (DAO). This is an investment and enterprise strategy game being played out in a Role-playing game scenario funded by a Great Treasury.

Roles are assigned in a plug-and-play, turn-based system where earning points elevates your 'Mode of Entitlement,' granting benefits (homes & services) and more veto power. Points can be converted into currency on a commodity exchange. A smart system deploys people 24-7-365 in a continuous cycle of productivity/activity by taking turns roleplaying a position of responsibility.

Using blockchain, REX (Resource Exchange) enables investment in tokenized mineral and resource assets. A new currency, based on the net value of each element asset, fluctuates with supply and demand. Tokenized resources become Commodity coins that can be cashed out into minted gold coins, maintaining the gold standard as monetary policy for the ER.

The enterprise operates by categorizing people into role players that fulfill four main criteria: Service, Creation, Action, and Evaluation, each with corresponding Fields of Intelligence (FOIs) to create work orders. The Service core completes work orders from the Wellness Center FOI, the Creation core from the Production Center FOI, the Action core from the Public Center FOI, and the Evaluation core manages knowledge and credentials. Researchers are the Core and Scholars are the Field of Intelligence evaluating everything in and out of the ER.

In our organization, each participant enters the ER like a character on a Hero's Journey, which shapes their gameplay. We're simulating a game to enhance abilities and grow a Treasury. Our model focuses on character building through enterprise and production, aiming to reach new heights for humanity. Whether through strategic investments or exciting war-gaming competitions, we strive to create valuable experiences and advancements.

The proposed Canadapp is the DAO's central hub and dashboard, integrating a large amount of DApps (decentralized applications) for peer-to-peer economic exchange. Users accumulate benefits by participating, allowing them to pursue their interests without traditional income constraints. Every DApp offers a particular platform or service to immerse players into the game.

To start, seven "seed" corporations are needed to produce essentials for a gamified, resource-based decentralized organization. The Raw Earth Enterprises manage land use to provide necessities and integrate people into a smart system that rewards productivity, eliminating burdens and exploitation. They form the base and foundation of the entire organization.
"Raw Earth" initiatives focus on optimizing land and soil use to meet both human and environmental needs. By leveraging Earth's abundant resources, these initiatives counteract the artificial scarcity created by economic power games. The Raw Earth projects are deeply rooted in addressing human necessities, transforming people from low-vibration states like depression and anger into high vibrant states of warmth, purpose, and clarity.

These organizations fulfill the requirement for bodies to co-exist on Earth without an income to survive. The following are a dozen more ideas that could shape life within the ER by developing smart systems beyond the Raw Earth Enterprises.

  • Planes, trains, and automobiles will cease to be relevant by what I would refer to as "flying trains". A flying train is a new concept that takes Compressed natural gas in massive aluminum cigar-shaped containers with carbon fiber encasing that feeds a generator to charge a battery bank. It has multiple propellers similar to a drone and is used to carry cargo payloads across the sky. They fly in a line formation for the lead to produce more energy than the rest using a modular nuclear reactor instead of cargo, which it sends backward to wirelessly "trickle" charge the entire fleet like an invisible daisy chain of energy. It helps reduce the amount of gas each one consumes so it can go farther. Each is controlled electronically via computers and satellites and can individually fly off the chain to distribute the payload it carries. The output emissions are reduced through a carbon filter. These of course will likely have "blackshelved" technology improvements to make them fly without a fuel source or an unlimited one like hydrogen isotopes. The future is bright. My writing only seeks to plant seeds, not engineer flying machines. I'm not Nikola Telsa just a huge fan.
  • Raw Earth Architectural Technologies will develop new cities to enhance the design, scope, and logistics of urban planning. Metatrons Cube is a clear improvement on city craft, combining ideas like the Garden City, the Venus Project, and other plans related to self-sufficiency and design. Use your imagination to create a city on this layout.
Image of Garden City by Ebenezer Howard
  • Citadel castle-like buildings are centralized in every circular district to provide core facilities like schools, hospitals, malls, apartments, and so forth. Think if something like West Edmonton Mall was designed to be like a massive castle with tower apartments and many added improvements and refinements. They essentially replace Downtown.
  • Introduce a new type of HouseBoat that combines the ideas of an inflatable pontoon barge, hovercrafts, and a trailer home to provide an alternative housing solution for occupying water bodies. They are entirely self-sufficient, with many modern adaptations to give Canadians the ability to exist year-round on the water in a cozy and luxurious environment. Elaborate piers, boardwalks, and dock systems are built to provide a home base for each unit, offering every utility and convenience a city has. The Canadian Shield allows an almost unlimited amount of rock base to stretch these far and wide to place infrastructure upon.
  • Children no longer need grade schools, instead, the curriculum is now tailored to each child to implement a development plan. Levels replace grades as every child seeks to increase their credentials and abilities. Creativity and Capability are now the sole drivers of each child's journey to adulthood.
  • Sleeping Chambers replace Bedrooms and mattresses. These are enclosed units with a bed made from pocket membranes of air with an in-built compressor and a gel layer component with tubes that transfer temperature-modulated liquid to provide optimal comfort. These chambers are soundproof with small speakers and a pop-down screen for entertainment and sleep-inducing sound frequency. The air is purified and cleaned to provide an even more optimal sleeping space. Think of them as micro/coffin apartments or sleeping pods. People can be attended to by virtual assistants who upload data to their doctor's head office. AI is on the cusp of reforming health care by expediting diagnosis through question audits and photo analysis, which can be done inside chambers.
  • Foods are distributed by a network of chefs, line cooks, and automated delivery. You can find your chef to subscribe to a meal plan, and we can use a factory-like kitchen of line cooks and robots to create the work orders. Meals are then delivered on a scheduled plan. Tasting and other small meals are in a complex to replicate a dining experience so people can source their chef. These chefs can purchase food without profit markups to ensure it's as cheap as we can make it. Also, vending machines for dehydrated meal packs of varieties can be placed anywhere. By replacing big chain grocery stores, we eliminate all food waste and poor diets, as people can barely afford lots of nourishing foods all day long, every day.
  • The Battle Grounds are allocated land reclamation for the prairies to provide stretches of free communal grazing grounds for Bison and Cattle, to the degree that that land is not depleted. This land is considered 'no man's land' and is wholly governed by the F.A.R.M.S (Fantastic Agricultural and Resource Management Systems) union made up of landowners, ranchers, and other members of the public. The aim is to cultivate a much larger herd of livestock that lives semi-wild. The prairies once had millions of bison roaming the land, and this project is meant to re-establish the means to recreate big numbers. Each mammal can be created into an NFT commodity to Buy, Sell, and Trade. The value is determined through numerous measurable facts about each animal such as health, sex, weight, and so forth. Running parallel to the BG, are parcels of land divided up for new owners to establish claims. Old landowners receive credit for the new parcels to incentivize a trade-off. To close off the BG to the rest of the world, a green belt (trees and shrubs) initiative would be considered to provide a fence. Trenches and dugouts would be implemented to channel water and make artificially created wetlands for use by FARMS and livestock. Think of them like 10+km wide stretches of continuous land to herd animals into different climate zones, grasslands, and parklands.
  • Suits are temperature-controlled and electronically energized by wireless transmissions or perhaps even small atomic batteries. They're made up of multiple layers, the outer shell is polycarbonate plastic shaped to resemble armor. They are used as survival suits but largely as means for simulated warfare, using laser guns, plastic/bamboo swords, inflatable shields, and augmented magic with embedded electrodes within the layers of the suit. Helmets can project a screen interface and augment multiple layers of reality to create illusions.
  • The Holy Wars is a live-action game to earn victory points for your Kingdom. Each is a domain set inside jurisdiction for playing "warcraft" by attacking and defending castles to kill Kings and claim a victory point. Kings are the War Chiefs and Queens are the Civil Chiefs, both are roles played out by people taking turns. It provides superb activity to ensure people are at peak physical fitness and health. You can exchange XP for vita and mana to bolster your character and last longer in the Holy Wars.
  • Men are more effective at melee combat, while magic gives females an even playing field. Spells are activated inside your mask by an auditory command sequence in likely Latin. Upon activating a spell you can use your mana (magic points) to cast them. Every spell needs a certain amount of mana to use. Spells come in a variety of themes including elemental, white/black, God magic from shrines once you commit to worship, and so forth. A good resource I use to inspire magic is David Hair's fantasy novel called Mage's Blood.
  • Upon getting a Suit following the quest and trials to get one [They cannot be purchased, only earned and granted to you by a King] you must commit to a path; Warrior (quantity of kill), Rogue (quality of kill), Mage (destructive magic), and Healer (regerative magic). Your suits will have vita and mana bars that can be increased by exchanging Experience Points you generate by completing work orders and other ways. Your stats are recorded and public ledger, everything you do in the Holy Wars affects your capacity to advance. Spells aren't native to the suit and must be learned through scroll reading. Scrolls are hidden and must be discovered, sometimes locked behind cuniform scripture that must be read to open. Once you are dead we use virtual reality to simulate death, astral reality, and discarnation. Augmented reality creates magic, while small electrodes simulate being attacked and using it.
This is the paper for the Enterprise Republic. It introduces new ideas and resourcefulness to improve our state of affairs. It's a company to build a new Earth with raw resources and investment strategy.

This paper is the first draft of the game model, enterprises, and collaborative framework. Smart automation, advantageous developments, with a sustainable treasury through participation. The more you give, the more you receive.

Continuity and effort lead to lasting benefits.
Your entitlements reflect the value you contributed. The benefits come from other players earning points. You'll never need to spend your investments in order to survive.

Discover more about how we can work together and build a better future.


CANADAPP PRESENTS

THE ENTERPRISE REPUBLIC

  • What's a nexus?
    This represents a single DAO that connects 26 decentralized applications that all feed the treasury. Every letter of the alphabet is a hotkey to launch a platform. Each DApp can support itself and offer a service platform for economic activity. All of them are customizable and open to modification. Decisions are made by voters who possess their native token, which also increases benefits to the holder, much like a premium subscription.
  • What's a totem token?

    Special collectible tokens that are only issued by staking your commodity coins in our ecosystem. They are randomly generated every hour and issued to stakers based on a mathematical algorithm that benefits those with higher karma or quantity of commodity coin staked. Each Totem Token is a totem animal that represents its native DApp. By collecting at least 10 (symbolic of the provinces), you can begin to participate in decisions regarding the Great Canadian Treasury and where to allocate money to fund new ideas and initiatives.
  • What's Karma?
    Every time you use DApps, users can offer a bit of XP to issue out karma to another user they want to promote. When you give out XP for karma, you can slightly increase your chances for a totem token for a small period. This way, people are incentivized to promote others with a karma boost; however, to prevent it used arbitrarily, you must offer a fair bit of XP for it, which can only be gained through turn-based role-playing. There is no limit to how much karma you want to give another, aside from how much XP you are willing to give up.
  • How does the ER integrate with all these DApps?
    Think about a MMORPG, but to play the game you have to do something that requires supporting it. In exchange for your service, you get points. The DApps are the features you use to interact with other players to enhance the game experience. The ER is what you need to do to keep playing. Kind of like a pay-to-play but instead "work to play". It's akin to volunteering for an activity somewhere in order to be provided with room and board but a lot more elaborate and sophisticated.
  • How does this start?
    It begins with enough people wanting it to exist. When a company has an idea it wants to create, it develops a campaign to reach a target audience to gauge their enthusiasm. If enough people are willing to pay for such an idea to exist in order to receive some benefit from it, then the company gets seed funds to begin development.

    If by chance you want this to exist, the best thing to do right now would be to promote this website. It was created to get people thinking about reality outside the paradigm of social, political, and religious dogma. These limit people to small narratives that cannot conceptualize new things. This is a big idea compiled from dozens of small ideas to make a grand DAO enterprise.

CONTEXT AND CONTEMPLATION

As I mulled over this idea and became more aware of different blockchain protocols, a new outlook formed. Canadapp will likely be an operating system under a completely different name. This is in light of digesting what could be and how it takes shape.

Let's break this down.

The Enterprise Republic is a DAO that develops Smart System Protocols that integrate people as role players to implement a continuous production/activity line. This activity is incentivized by generating points that can be accumulated to accrue benefits and trade-offs for investment strategy. The model is entirely plug-and-play yet follows plans to advance a cause that provides desired effects and results.

As a role-player, everyone is on a Hero's Journey for character development and honing skills that promote themselves further in rank and point accumulation. This, in essence, creates a live-action Massive Multiplayer Online Role-playing Game (MMORPG) to promote a brand new lease on life.

The operating system is the game interface and the DApps are all the software applications we connect to and interact within the game. Our OS can produce endless possibilities by being decentralized, open-source, and customizable. We all work together to expand a Great Treasury that acts as a spring well to pump life into initiatives users and token holders generate through proposals and votes.

By dividing into 'Nation-States' & Kingdoms, we carefully extract value through territorial trading and procuring resources for enterprise. As we form jurisdictions, we create communities, tribes, and teammates that make up a game to accumulate Victory Points. The game starts as a divide-and-conquer match to attack and defend potential kingdom fortifications integrated into city craft.

The means to do this already exists in scattered ideas and products across the globe, we are just consolidating all of the available technology to produce a war-faring contest of wills to promote fun, fitness, and competition.

Inside a suit, there are multiple ways to generate treasury income by incurring microtransactions in wars and activities. Hence, we make them FREE so long as you fulfill a requirement to get one. We want players to play the game and spend their money in our ecosystem.

Thus, we have an actual Role-Playing game.

By scheduling specific periods for players to perform precise duties at their discretion, we ensure full coverage of the angles society needs to function and enable indefinite participation in the Holy Wars. Essentially, the wars increase the means for the Treasury to supply capital for initiatives. This flywheel effect continuously adds value & benefits to the players to enhance their game experience.
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